3D Bowling Pin study – Blender & Photoshop

A real-life retired tenpin from my collection, used as reference.

My hand-modelled and procedurally-shaded digital replica. Notice the placement of the scuff marks accurately lining up with where the pin would most frequently be struck.

With each duplication of the model, a texture mapping node is set to randomly redistribute the more obvious scuffs and scratches, making each pin more unique in a hypothetical final scene.

This node tree in Blender's Shader editor is driving all the procedural texturing for the rendered bowling pin.

Set-Building from Reference study (work in progress)
The aim is this project was to recreate my friend's bedroom in a physically accurate yet lightly stylized way. Cel-shaded textures and accurately scratch-modeled IKEA furniture contrast detailed lighting and shadow. Physics simulation allows for puffing/creasing the pillows and draping the sheet on the bed. 
The final project is intended for use in the eventual music video for my song IONIC, where 2D animated characters will merge seamlessly with the 3D environment.


Set-Building, Compositing,  and Light-Painting study – Fictional action movie spec poster

The original file is cinema size, designed at 27x40", 300dpi. 

I employed a mix of 3D environment & prop modeling, 3D shading, 3D lighting, 3D kitbashing (covering a stock Mazda 3 model with custom-modelled cyberpunk props). Brianna and I were shot outdoors during separate shoots, placed over the rendered backdrop, relit by hand using digital painting techniques, exported as 2D planes, and positioned in 3D space for rerendering.

Fun fact: as is my wont when featuring license plates in my art, all the vanity plates are (a) inside jokes pertaining to me and Brianna, and (b) conform to the laws for vanity plates in Ontario, and are therefore theoretically possible to register on a real vehicle.

In my early 3D days,
In my early 3D days,
my Blender veteran cousin reminded me...
my Blender veteran cousin reminded me...
Don't bother modeling what no one will see.
Don't bother modeling what no one will see.
Please forgive the absence of proper screenshots, my outdated 2080 GPU was on fire the entire time this Blend file was open.

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